NO NEED TO GO ANYWHERE! 🫸
Here’s everything you need to know about @SpyIncGame [MAKE SURE TO BOOKMARK] 🔖
Why FOMO on Base, whitelist, how to earn, personal reviews & MORE 😱
Let’s dive in with QUILIX right away 🧵 ,⤵️

1/ "My daughter-in-law has started to sneak out of the house again!"
Ok Fine! If you're too lazy to read threads, take a look at this TL/DR content:
Please read the content as a reference, this is not investment advice!
Quickly surf the P2E game @SpyIncGame FOMO 🔎🧐
- Spy Inc. is an idle-PVP game that runs on @base
- Players manage a spy agency with turn-based missions, every 12 hours
- Games with $INC tokens, which can be earned by defending, or PvP: Vandalism & Infiltration
- Information gathered from reconnaissance missions can be traded or used to create Schematics
- Each Spy is a poisonous asset due to its stats: Penetration, Destructiveness, Defense, Wisdom, Damage & Persuasion.
- Indicators develop over time and determine the outcome of combat in sabotage & infiltration.
- Game mechanics include rare events such as the death of a spy, or transitions in gameplay.
- Token $INC (Invisible Network Credit) is the native token, central to Spy Inc.'s economy.
- $INC is used for many important activities such as:
+ Minting Spies: Use $INC to create new spies.
+ Spy Upgrade: Upgrade spies, improve stats like Intrusion, Sabotage, Defense, etc.
+ Staking: Stake $INC into yield-generating vaults to receive additional rewards.
+ Crafting: $INC supports the crafting of gameplay bonuses, such as incorporating Intel to create Schematics.
- Every action in the game interacts with $INC in a deflationary or redistributive way, ensuring that the token always plays an important role in the game's progress and ecosystem. This means:
+ A certain amount of $INC can be burned during actions such as switching spies in Infiltrate mode.
+ $INC can be redistributed between players through PvP results (like winning in Sabotage or Infiltrate).
$INC is the main motivator that motivates players to engage in different strategies (defending to earn stable rewards, reconnaissance to collect Intel, or participating in PvP to take risks and win bigger rewards)
A detailed, in-depth thread that delves into every aspect of SpyGame will be broadcast today ✊

2/ ABOUT THE GAME SPY INC.:
Set in 1946, after WW2 & during the Cold War
The goal is to seek classified information to strengthen the nation
Fully on-chain + idle-PvP strategy game that runs lazily on Base
3/ GAMEPLAY OVERVIEW:
You play as the commander of a spy agency.
Send agents on missions every 12 hours.
There are 4 actions: Defend, Recon, Sabotage, or Infiltrate.
Each has its own mechanics, risks, and reward profiles.

4/ $INC - BACKBONE TOKEN:
Total collapse: 1 billion $INC
Use to mint new Spies (NFTs) & upgrade Spies
Stake $INC into Vaults to make a profit
TGE on June 19 at a hard cap of $2.6M (high vl)
Use USDC Base to buy
Tier milestones & token scoop times in the photo (PLEASE DYOR)
REMEMBER: Every decision comes at a cost and every move can change the balance of power (Listen vailonn) =)))

5/ NFT SPIES (Spy)
Core NFT assets in games
Upgradable with skills, stats, and experience progression
Use Spy to perform 1 of 4 actions in a 12-hour turn to earn rewards or Intel NFTs (Learn more in the thread below)
The first 10,000 NFTs are minted for $INC 6,000 - Mint when the game is running
There will be 4 mint rounds, the mint price will increase by 500 $INC each, the mint round ends every 10k mints
In addition to the mint 1 round, the next 3 rounds according to the dynamic mint model




6/ DIGGING DEEP INTO NFT SPIES
Each one will have its own rarity, skill set, ranking progress & XP
This is quite lengthy, you guys can read more here:

7/ TURN-BASED GAMEPLAY:
Every 12 hours is called a turn
In each turn, assign a specific action to each staked Spy
At the end of the turn, all actions are completed
If a new action is not selected for the Spy, the action from the previous turn will be automatically repeated
When the turn ends, the game enters a short resolution phase that lasts a few minutes
While this settlement is ongoing, players cannot stake, unstake, or change any actions

8/ ACTION MECHANICS IN EACH TURN (WITH REWARDS):
Every 12 hours, players must choose one of 4 actions for each staked NFT Spy
Each action has its own reward logic, risk model, and impact on the gaming economy
Defend is the least risk, fixed profit > Infiltrate (PvP) high risk, high return
Recon focuses on features, Sabotage focuses on PVP 1-1 skill comparison

9/ Intel & Schematics NFT:
Schematics are temporary strategic enhancements created by incorporating Intel NFTs, earned through Recon quests
Intel can trade, Schematics can't
This is basically born for those who play more NFT trading
There are quite a few intels located here:




10/ VAULT:
A place to stake $INC to earn more XP for Spies NFT.
There are 2 types: Single Vault & LP Vault.
Single Vault stakes 10,000 $INC to yield 0.1 XP for Spies per round.
LP Vault: An effective way to earn more XP, but the risks are also higher.

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