Heartbroken by Yuga, I decided never to touch the game again until ......
If Yuga didn't make games, he wouldn't have hired Blizzard; If he hadn't come, he wouldn't have stopped working with Improbable, he wouldn't have sold mechs, my team's assets wouldn't have been zeroed, and I wouldn't have had to write hard if they hadn't been zeroed
If you don't write...... That's impossible
It's all Yuga's fault anyway, but now I can do it again
Let's dive in!
⬇️
Looking back, Yuga wants to make games, except for a handheld dream in the founder's childhood, really, there is nothing. In order to make games, I made APE chains that I am not good at, Otherside that I can't support, and HV-MTL games that I don't play...... I want to do everything by myself, but I can't do anything well.
Really, it's hard to make games, and it's even harder to make Web3 games, and many people don't actually understand this simple truth.
GameFi, after being forced to add Fi, the difficulty has increased by several levels. Ordinary casual games, just need to be fun, it's enough, you add Fi, I'm sorry, sometimes it doesn't matter if it's fun or not, it's real to be able to make money.
This is talking about the economic model, which is more technically cumbersome.
On which chain do you make the game? ETH? No, no, no, the backgammon battle is all card... Layer 2? Recently, there have been some ultra-high-speed chains, using games as demonstrations, but they are still far from the game chain.
Ideally, it's best for a game to be able to send its own chain. You read that right, I've thought about it carefully, and only in this way can the technology and economic model be perfectly combined, without the complex dual-token model, and without being subject to the rise and fall of the main chain token or even gas.
I'm a game company, and I've burned all my money by making games, and you want me to do another chain? I'm just a little game! Forget it, let's find a public chain and send someone under the fence.
That's the status quo.
Then, there is one of the biggest problems in the industry right now: reinventing the wheel. This time, the wheel is to attract users, and there are not many users in Web3, but the cost of customer acquisition is extremely high. After working hard to put the game on the chain, trembling and trembling to push out the half-hung economic model for testing, I suddenly thought: where are the users?
I've talked to a lot of friends who make games, they start a business in Web2 and prefer to go to platforms like Steam, why? Solve all your problems in one place. Steam has a complete and mature technical framework to facilitate developers to access the game, has a large number of gamers, and has a unified global payment interface.
Money + people + platform, all you need, all you have to do is to make a good game, each with your own ability, and then make a "Black Wukong" to make a fortune.
But when it comes to Web3, it seems like a difficult thing to do. There are indeed some so-called game chains, but most of them are closed for their own use, and there are even fewer that can really think from the four sides of developers, markets, platforms, and users.
A lot of people say that @b3dotfun is a bit like the Web3 version of Steam, and I quickly pushed this to my friends from the former Shanda Games to see what opportunities there were to make money.
Half an hour later, he replied to me: "That's awesome, let's go to B3 Clockwork, change my previous game, and push it up." "I'm confused, shouldn't the Web3 version of Steam submit a game, rub a grant, and create a market cooperation circle for a wave of users? Hair chain? Can B3 still be chained?
As a last resort, I turned out the B3 Doc to learn word by word, and also picked up the main points for the reference of friends who make games or want to make games.
In a word: B3 is an open gaming superchain.
Expand and talk.
In terms of the underlying technology architecture, @b3dotfun is a Layer 3 optimized for on-chain games by customizing the settlement layer of Base and customizing it through @Calderaxyz technology.
It's a bit awkward, which roughly means that it is a game-specific chain built based on the Base chain, which is highly customized, which is convenient for developers to do a lot of development on it.
B3 is committed to building an open ecosystem that supports the development of games, communities, protocols, and on-chain tools, which is a big picture, but it really provides a whole set of guys for developers. It's worth listing well, or you'll think I'm talking nonsense.
Because it is in Base, it is the EVM system, but after B3 customization, it can provide developers with game SDKs, nodes, wallets, indexes, cross-chain bridges, oracles, browsers, multi-signatures, abstract accounts, and even data analysis... Just ask you all, use this set, let your technology send a chain, one day is enough, right? (just kidding)
The Base chain has most of the features required by game chains, such as high performance, low cost, security, and scalability, and B3 is smart, in fact, it is indeed the fastest growing public chain. In fact, the Base chain has been looking for a narrative opportunity, a label, and the game, which is actually quite good.
With technology, what about money? Don't think B3 is just a dry hair chain tool, it's got it all figured out. B3 raised $21 million through its own seed round, with investors including Pantera Capital, BitScale Capital, and others, while $B 3 is the most important asset in the ecosystem.
$B 3 Through governance, trading, staking, and developer support, players and developers are cleverly incentivized to build a circular ecological network, with 34.2% of the coins given here. It is worth noting that $B 3 can be used as currency in the game to purchase items and unlock skills, and developers can also issue their own tokens or even define gas if they customize the chain.
That's where open-ended play comes in.
Technology, money, and what, and people.
B3 tokenomics itself has a large part of the game for players to participate in, but this is not enough, B3 has come up with 3 ways to solve it.
Pull users by yourself. In the early days, users were allowed to earn points and attract users through various mini games, which can be cashed out as airdrops after TGE, and then use token rewards, staking, and governance to continue to motivate users, attract new users, and be active.
Pull traffic by yourself. In order to avoid premature fragmentation and dispersion of traffic, B3 has made a @bsmntdotfun as the traffic entrance, which can also be regarded as a model room. If the developer doesn't want to send a chain, he can submit the game directly here and put it here, so that the developer can immediately onboard and the platform can focus on big things at launch.
Pull a big account by yourself. A game public chain, without top CP and IP, is not convincing, you can't wait, you have to take the initiative. So here comes InfiniGods (Godchain), Parallel (Prime Chain) comes, and so does Mighty Bear. These blockbuster collaborations aren't just flexing muscles, they're the foundation for B3's jump-start.
Genius idea! The money, technology, and users have all laid the groundwork for you, and the model room has also been built, and at this time, more games will be connected.
//
Mo Daojun traveled early, and there were even more early pedestrians, so when I was smug, I checked the data...... 6 million players, more than 80 games, and 2 million users of $B 3, which is the largest number of coin-holding addresses on the Base chain......
It's okay, this shows that it's lively, I chose the right one, I said to my friend, MD, fight with these people!
This is a softcore popular science, through this article you can know a little about the following knowledge:
▰ The 3 major sticking points of GameFi
▰ B3's innovative solutions
▰ How to send a chain (not.)
Author: anymose | A softcore popular science writer
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