🚨RGB 0.12 RC1 version officially launched
In the two years I've been tracking the RGB protocol, this might be the most exciting moment.
Just 14 hours ago, Maxim finally announced the RC1 version on the RGB-WG GitHub. This will be the most stable version of RGB, and he also recommends that all RGB developers quickly move to the latest version. The next chapter of the BTC ecosystem is about to begin.
Let's dive in👇
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🔶Protocol Simplification
This update mainly focuses on the consensus layer. The new architecture introduces zk-AluVM for the first time, a compact, high-performance Turing-complete zk virtual machine designed specifically for client-side validation.
If you're not very familiar with RGB, you can think of it as the most native smart contract system for BTC. Of course, it’s not limited to BTC; all UTXO-based public chains can utilize the RGB protocol to implement off-chain smart contracts.
Back to the update, the architecture also includes contract state restructuring and some optimizations for consensus validation, which I won’t detail here.
According to the information on GitHub, this v0.12 update:
- > Reduces consensus code volume by 4x and standard library size by 2x;
- > Reduces the number of data types and cuts generic parameters in the API by 30%.
🔶State Unification
For ordinary users, the most noticeable change might be the unification of contract states. Previously, contract states were divided into three types (FT/NFT/others). Now, they are all unified, which may require new token templates (the templates from v0.11 are likely obsolete).
🔶Payment Improvements
Several modules have been enhanced here. I'll highlight the key points:
1. Multi-asset contracts
Now, a single contract can include multiple interoperable tokens, supporting independent or joint calls.
Example: I can define 100 tokens + 500 NFTs + some additional information in a single contract (at the most basic level).
2. Payment scripts
For example, multi-signature CoinJoin/PayJoin, batch transaction processing, Lightning channel operations, etc., supporting one-to-many or many-to-one transactions.
🔶Performance Optimization
In the old version, consignment data required full loading into memory. v0.12 switches to streaming validation, reducing memory usage to just a few hundred bytes, making it suitable for mobile/hardware wallets.
I won’t write more; the usage will vary for everyone.
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